Vocabulary:
1. Project Scope: The part of a planning project that involves making a list of specific project goals with tasks, costs, and deadlines.
2. Change Orders: Requested changes to a project's scope which should either be approved or denied.
3. Feedback Loop: The order in which feedback is presented on a part of a project.
4. Scope Creep: Continuous and unauthorized growth on a projects scope (Things are taking longer than planned).
5. Target Audience: The specific group of consumers that will most likely want to buy your product or service.
6. Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7. Questions to Ask a Client: What are the goals of the project? Who is the target audience? What are the audience demographics?
8. Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs print, document, etc.)
9. Timeline: The estimated time to complete a project when it's due.
10. Project Phases: The grouping of steps to complete a project- they are broken down into sections and put on a timeline.
11. Planning and Analysis Phase: The first step in the project when a team collaborates on how to solve a problem in the project.
12. Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15. Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, make edits and refine the work. This is a specific example of iterative design.
17. Non-Destructive Edits- When you make edits that aren't permanent, you can easily change these edits at any time.
18. Destructive Edits- When you make edits that are permanent.
19. Printing Specs- Files should be set to CMYK (Cyan, magenta, yellow, and black), the resolution should be 300 pixels.
20. Screen Specs- Files should be set to RGB (Red, green, and blue), the resolution should be 72, will be clear enough for viewing on a screen and will download faster.
21. Raster (Bitmap)- An image in Photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels wills get bigger, making it look blurry, all photographic images are raster/bitmap.
22. Vector- Graphics that are created mathematically and can be enlarged without losing quality. Examples in Photoshop are the shape tool, text, and pen tool (and all Adobe Illustrator files).
23. Dimension- The exact width and height of your file/artboard.
24. Proportion/Aspect Ratio- The ratio of an image's width to height, often written with a colon in-between two numbers
(ie. 6:9, 4:20).
25. Kerning- The space between 2 characters of text.
26. Tracking- The space between a group of text characters.
27. Leading- The vertical space between lines of text in a paragraph.
28. Hatchery- The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29. RGB Color = Additive- In RGB mode, you add all the colors to make white, setting RGB to 255 makes white, 0 makes black
30. CMYK = Subtractive- Opposite of RGB
31. Gamut- The range of color used in color space
32. Color Depth/Bit Depth- How much color information is available in each pixel in an image, the large numbers have better quality, a standard JPG is 8.
33. Alignment- The placement of elements in a design along a visual axis
34. Whitespace/Negative Space- The empty space in a design, used to create balance, clarity, and emphasis.
35. Mockup- A scale or full sized-model used for design presentations, shows how a design will look in it's intended environment.
36. Brand Identity- The visual elements that represent your company or brand to differentiate with your competitors.
VOCAB #2
1. Symmetry- The work where half the art is the same as the other half, a mirror image of itself, on a centerline.
2. Radial Symmetry- A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3. Contrast- The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, achieved through variation of color, size, shape, texture, or typography.
4. Emphasis- Principle of design that highlights the most important part of a project, achieved through size, color, contrast, or positioning.
5. PNG - A file type used for online (not printing) that has a transparent background.
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release- A legal document giving permission from the copyright holder to use their copyrighted material
8. Metadata- Information about an image file such as copyright information (File>File Info)
9. Rasterize- Ton convert a vector image to pixels, text and shapes created with the shape tool are the only vectors in Photoshop.
10. Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling.
11. Gradient- A gradual transition between colors.
12. Rule of thirds- Using a grid with 3 rows and columns and placing important elements where the lines meet.
13. Crop- To cut out unnecessary parts of an image to improve framing, used to highlight a subject or change the image's aspect ratio.
14. Grayscale- The use of only black, white, and shades of gray in an image.
15. Saturation- The intensity of a color.
16. Value- The lightness or darkness of a color.
17. Creative Commons- Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial- Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain- The public owns the art, not an individual company nor person.
20. Order of Development- 1. Planning, 2. Designing, 3. Building, 4. Testing, 5. Publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22. Foreground- Elements in a composition that are closest to the viewer.
23. No Derivatives- Copyright license that allows others to use a creative work but it cannot be changed in any way.
24. Share Alike- Copyright license that allows others to reuse, remix, and modify a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25. Iterative Design- Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26. Rule of Thirds- The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27. Gestalt Principle- When things appear to be similar to each other, we group them together.
28. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewers attention.
2. Change Orders: Requested changes to a project's scope which should either be approved or denied.
3. Feedback Loop: The order in which feedback is presented on a part of a project.
4. Scope Creep: Continuous and unauthorized growth on a projects scope (Things are taking longer than planned).
5. Target Audience: The specific group of consumers that will most likely want to buy your product or service.
6. Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7. Questions to Ask a Client: What are the goals of the project? Who is the target audience? What are the audience demographics?
8. Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs print, document, etc.)
9. Timeline: The estimated time to complete a project when it's due.
10. Project Phases: The grouping of steps to complete a project- they are broken down into sections and put on a timeline.
11. Planning and Analysis Phase: The first step in the project when a team collaborates on how to solve a problem in the project.
12. Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly
14. Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15. Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, make edits and refine the work. This is a specific example of iterative design.
17. Non-Destructive Edits- When you make edits that aren't permanent, you can easily change these edits at any time.
18. Destructive Edits- When you make edits that are permanent.
19. Printing Specs- Files should be set to CMYK (Cyan, magenta, yellow, and black), the resolution should be 300 pixels.
20. Screen Specs- Files should be set to RGB (Red, green, and blue), the resolution should be 72, will be clear enough for viewing on a screen and will download faster.
21. Raster (Bitmap)- An image in Photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels wills get bigger, making it look blurry, all photographic images are raster/bitmap.
22. Vector- Graphics that are created mathematically and can be enlarged without losing quality. Examples in Photoshop are the shape tool, text, and pen tool (and all Adobe Illustrator files).
23. Dimension- The exact width and height of your file/artboard.
24. Proportion/Aspect Ratio- The ratio of an image's width to height, often written with a colon in-between two numbers
(ie. 6:9, 4:20).
25. Kerning- The space between 2 characters of text.
26. Tracking- The space between a group of text characters.
27. Leading- The vertical space between lines of text in a paragraph.
28. Hatchery- The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29. RGB Color = Additive- In RGB mode, you add all the colors to make white, setting RGB to 255 makes white, 0 makes black
30. CMYK = Subtractive- Opposite of RGB
31. Gamut- The range of color used in color space
32. Color Depth/Bit Depth- How much color information is available in each pixel in an image, the large numbers have better quality, a standard JPG is 8.
33. Alignment- The placement of elements in a design along a visual axis
34. Whitespace/Negative Space- The empty space in a design, used to create balance, clarity, and emphasis.
35. Mockup- A scale or full sized-model used for design presentations, shows how a design will look in it's intended environment.
36. Brand Identity- The visual elements that represent your company or brand to differentiate with your competitors.
VOCAB #2
1. Symmetry- The work where half the art is the same as the other half, a mirror image of itself, on a centerline.
2. Radial Symmetry- A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3. Contrast- The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, achieved through variation of color, size, shape, texture, or typography.
4. Emphasis- Principle of design that highlights the most important part of a project, achieved through size, color, contrast, or positioning.
5. PNG - A file type used for online (not printing) that has a transparent background.
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release- A legal document giving permission from the copyright holder to use their copyrighted material
8. Metadata- Information about an image file such as copyright information (File>File Info)
9. Rasterize- Ton convert a vector image to pixels, text and shapes created with the shape tool are the only vectors in Photoshop.
10. Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling.
11. Gradient- A gradual transition between colors.
12. Rule of thirds- Using a grid with 3 rows and columns and placing important elements where the lines meet.
13. Crop- To cut out unnecessary parts of an image to improve framing, used to highlight a subject or change the image's aspect ratio.
14. Grayscale- The use of only black, white, and shades of gray in an image.
15. Saturation- The intensity of a color.
16. Value- The lightness or darkness of a color.
17. Creative Commons- Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial- Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain- The public owns the art, not an individual company nor person.
20. Order of Development- 1. Planning, 2. Designing, 3. Building, 4. Testing, 5. Publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22. Foreground- Elements in a composition that are closest to the viewer.
23. No Derivatives- Copyright license that allows others to use a creative work but it cannot be changed in any way.
24. Share Alike- Copyright license that allows others to reuse, remix, and modify a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25. Iterative Design- Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26. Rule of Thirds- The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27. Gestalt Principle- When things appear to be similar to each other, we group them together.
28. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewers attention.
Current Work In Chronological Order:
Photoshop-